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Game Designer ⭑ Technical Artist ⭑ Programmer

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Aegis Michael

UC Santa Cruz ⭑ Computer Science: Computer Game Design B.S.

I'm an indie game developer studying CS: Game Design at UCSC to pursue my love of game development. I thrive at the intersection of game design, technical art, and programming, and I jump at any opportunity to challenge and improve my skills in those areas. Among the development process, I take particular interest in polishing games and other projects to the greatest extent of my abilities, and I'm always working hard to push how far I can go with that.

As a Lead Designer at UCSC's Game Development and Art Collaboration (GDA), a student-run club of over 200 students, I'm also well-versed in agile production cycles as well as lecturing and leading ideation, prototyping, and iteration over core game systems.

Steam release

Eltanin

Studio Verdigris: Lead Designer ⭑ Technical Artist

Eltanin is a physics-based puzzle game about arranging planets to guide a young star to his destined place in the cosmos. Taking place over 37 levels across 5 different constellations, it has a heavy focus on mastering the subtleties of the physics systems, iteration on your path, timing, and--above all--creativity.

Eltanin got its start with a game jam win, during the 2025 Uni Jam. With such a promising core gameplay loop and too many ideas worth exploring to put it down, my teammates and I soon picked back up development as Studio Verdigris with small goals for polishing it up enough to be worthy of our ultimate goal: a Steam release. As we worked, though, and the ideas kept coming, we continued to set our visions higher and push ourselves even further to create something we could truly be proud of. With my blossoming love of the polishing and quality assurance process, my growing interest and skills in technical art and VFX, and my genuine attachment to the project, I'm proud to say as the Lead Designer of Eltanin that we brought the game into its own league, rendering the original game jam version nearly unplayable in comparison.

Eltanin has sincerely been a joy to work on, and I couldn't (well, could hardly) be prouder of how it came out.

Steam release
Card for Super Space Whalez Ulta Deluxe

S.S.W.U.D.

Jame Gam 50
Card for Polaris

Polaris

Uni Game Jam
Card for Tugboat Fishin'

Tugboat Fishin'

GMTK 2025
Card for The Heist

The Heist

CMPM 120
Card for Middy's Slimetastic Adventure

Middy's Slimetastic Adventure

CMPM 147

Currently Loaded Game Name

Studio Verdigris: Lead Designer ⭑ Technical Artist

I’ll use this space to talk about what I did on the game, and how the process of making it went. I might even I don’t know blah blah lorem ipsum you get it.
I could have some breaks so that some paragraphs look a little bigger. I’m just typing steam of consciousness now, I’m currently with Uli in Coffeetopia typing on my laptop. Adrian is here too, we’re having a lovely time I think. Adrian brought his and Uli’s in-ear monitors, which are really cool.
Anyways that’s all I wanted to say for this part, it’s just info on the game. Please like and subscribe for more content.