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About Me

Steam Release

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Technical Designer ⭑ Technical Artist

About me Picture of me!

Aegis Michael

UC Santa Cruz ⭑ Computer Science: Computer Game Design B.S.

I'm an indie game developer who thrives at the intersection of game design, art, and programming, and I jump at any opportunity to challenge and improve my craft in those areas. Among the development process, I take particular interest in polishing games to be beautiful, functional, and fun.

As a Lead Designer at UCSC's Game Development and Art Collaboration (GDA), a student-run club of over 200 students, I'm also well-versed in the agile production style, as well as lecturing and leading ideation, prototyping, and iteration over core game systems.

A lot of my free time revolves around my love of music. I've been playing guitar and bass for many years, in a couple different bands with friends and family, I have a burgeoning cd collection, and I'm always listening to something while sewing, painting, or roller skating.

Steam release

Eltanin

Studio Verdigris: Lead Designer ⭑ Technical Artist

Eltanin is a physics-based puzzle game about arranging planets to guide a young star to his destined place in the cosmos. Spanning over 37 levels, it has a heavy focus on mastering the subtleties of its physics systems, iterating on your path, timing, and--above all--creativity.

Eltanin got its start with a game jam win, during the 2025 Uni Jam. With such a promising core gameplay loop and too many ideas worth exploring to put it down, my teammates and I soon picked back up development as Studio Verdigris with plans to expand and polish it enough to be worthy of our ultimate goal: a Steam release.

As the Lead Designer and Technical Artist for Eltanin, I took charge in designing our core gameplay systems and mechanics, concepting and iterating on the vast majority of the game's levels, mocking up and implementing UI, juicing up the game with animations and particle effects, and writing shaders for gravity, lighting, and the wormhole. We put a massive focus on polish and quality assurance with Eltanin, having held more than 30 total playtests throughout the duration of the project, and I'm sincerely very proud of how it came out!

Steam release

Game Jams

Card for Super Space Whalez Ulta Deluxe

S.S.W.U.D.

Jame Gam 50
Card for Polaris

Polaris

Uni Game Jam
Card for Tugboat Fishin'

Tugboat Fishin'

GMTK 2025

Additional Projects

Card for Middy's Slimetastic Adventure

Middy's Slimetastic Adventure

Procedural Music Roguelite
Card for Anabelle

Anabelle

3D Model

Currently Loaded Game Name

Studio Verdigris: Lead Designer ⭑ Technical Artist

I’ll use this space to talk about what I did on the game, and how the process of making it went. I might even I don’t know blah blah lorem ipsum you get it.
I could have some breaks so that some paragraphs look a little bigger. I’m just typing steam of consciousness now, I’m currently with Uli in Coffeetopia typing on my laptop. Adrian is here too, we’re having a lovely time I think. Adrian brought his and Uli’s in-ear monitors, which are really cool.
Anyways that’s all I wanted to say for this part, it’s just info on the game. Please like and subscribe for more content.

Blog Posts
Card for the star generator blog post

SteamID-Based Star Texture Generator

stardozing
Card for the star generator blog post

Procedural Cave Generator

stardozing