I'm an indie game developer studying CS: Game Design at UCSC to pursue my love of game development.
I thrive at the intersection of game design, technical art, and programming, and I jump at any
opportunity to challenge and improve my skills in those areas. Among the development process, I take
particular interest in polishing games and other projects to the greatest extent of my abilities,
and I'm always working hard to push how far I can go with that.
As a Lead Designer at UCSC's Game Development and Art Collaboration (GDA), a student-run club of
over 200 students, I'm also well-versed in agile production cycles as well as lecturing and leading
ideation, prototyping, and iteration over core game systems.
Eltanin is a physics-based puzzle game about arranging planets to guide a young star to his destined place in the cosmos.
Taking place over 37 levels across 5 different constellations, it has a heavy focus on mastering the subtleties of the physics
systems, iteration on your path, timing, and--above all--creativity.
Eltanin got its start with a game jam win, during the 2025 Uni Jam. With such a promising core gameplay loop and too many ideas
worth exploring to put it down, my teammates and I soon picked back up development as Studio Verdigris with small goals for polishing it up enough to be worthy
of our ultimate goal: a Steam release. As we worked, though, and the ideas kept coming, we continued to set our visions higher
and push ourselves even further to create something we could truly be proud of. With my blossoming love of the polishing and
quality assurance process, my growing interest and skills in technical art and VFX, and my genuine attachment to the project,
I'm proud to say as the Lead Designer of Eltanin that we brought the game into its own league, rendering the original game jam
version nearly unplayable in comparison.
Eltanin has sincerely been a joy to work on, and I couldn't (well, could hardly) be prouder of how it came out.
I’ll use this space to talk about what I did on the game, and how the process of making it went.
I might even I don’t know blah blah lorem ipsum you get it.
I could have some breaks so that some paragraphs look a little bigger. I’m just typing steam of
consciousness now, I’m currently with Uli in Coffeetopia typing on my laptop. Adrian is here too,
we’re having a lovely time I think. Adrian brought his and Uli’s in-ear monitors, which are really cool.
Anyways that’s all I wanted to say for this part, it’s just info on the game. Please like and
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